2021-2024
Credits: Samuel Bianchini, Thomas Similowski, Hugo Scurto, Joffrey Becker, Kanty Rabenorosoa, Philippe Gauthier, Corentin Loubet. In collaboration with the Reflective Interaction group of EnsadLab, the R3S department of AP-HP, the FEMTO-ST institute of ENSMM, and the HCI Sorbonne group of ISIR, in the context of a postdoctoral fellowship program at Faculty of Medicine, Sorbonne Université (IUIS), and two fundings from Fondation de France and Fondation du Souffle.
2020-2023
Combining dance, theatre, interactive music, body art, and biotechnological installation, »[ΣXHALE]« is a living biome. The piece takes shape as a collective, durational experiment in six episodes.After an induction ceremony, the audience is ushered into a garden-like environment whose ecosystem of natural and synthetic elements – human performers, AI algorithms, plant and fungal life – entangles it in a cathartic ritual. Through a choreography of repetition, intimacy, and tension conceived to surround and stir the audience, a mutual interconnectedness and interdependence becomes progressively apparent.
The AI named <dmb> actively participates in this mutable ecology. During each episode, <dmb> learns to see the world of »[ΣXHALE]« by analysing videos of performers and audience from multiple cameras. In response to this, <dmb> generates a real-time composition of light, video, and ambisonic music, creating feedback between the events and their computational representation. As human, more-than-human and AI lifeforms influence one another, a gradual shared intimacy emerges. Only by acknowledging these hidden ties and respecting a collective form of existence can the loop of violence be broken
An original performance by Fronte Vacuo. Produced by Volkstheater, Vienna; CTM Festival, Berlin; Tanzhaus nrw, Düsseldorf. First performed on February 5th, 2022 in Radialsystem, Berlin, for CTM festival // more information
Concept: Marco Donnarumma, Margherita Pevere, Andrea Familari.
Performers: Marco Donnarumma, Margherita Pevere, Hikaru and Maco Inagawa/4rude, Willian Lopes, Stefanie Wieser.
Set and costume designer: Anna Cingi
Light design and technical direction by Andrea Familari, AI music system by Marco Donnarumma, AI and machine learning by Baptiste Caramiaux and Meredith Thomas, symbionts oversight by Margherita Pevere, sculptures by Ana Rajcevic, dramaturgy Advice by Anne-Kathrin Schulz.
https://frontevacuo.com/works/exhale/
2015-2019
I have collaborated with the artist Marco Donnarumma on the piece Corpus Nil. Using Marco's words: "Corpus Nil is a ritual of birth for a modified body, a tense and sensual choreography between a human performer and an artificially intelligent machine, exploding through sound and light." I've participated to the design and implementation of the artificially intelligent system involved in the piece. This system responds to physiological data captured through muscle sensors and allows for controlling part of the sound and light along the piece.
The piece received two important awards:
Biennial Bains Numériques 1st Prize for Performing Arts, and Press Award (FR)
Prix Ars Electronica Award of Distinction (2nd Prize) for Sound Art (AT)
The full credits are: Marco Donnarumma (Concept, music, performance, programming), Baptiste Caramiaux (Additional programming), Margherita Pevere (Stage production & make up), Alessandro Altavilla (Camera), Onuk, ZKM (Photography); and the EAVI team at Goldsmiths, University of London (support), European Research Council (Research funding).
https://marcodonnarumma.com/works/corpus-nil/
Academic publication about this work as a artistic research project:
Caramiaux, Donnarumma (2021). Artificial Intelligence in Music and Performance: A Subjective Art-Research Inquiry. Handbook of Artificial Intelligence for Music
2014-2015
Septic is an interactive installation created with Marco Donnarumma and commissioned by the Festival Transmediale (DE). One at a time, visitors kneel down on a pedestal embedded with a computer and three tactile acoustic transducers. The visitor’s head rests on a pedestal, the skull touches a transducer and the knees touch the other two. The computer is filled with digital viruses gathered from the net. By pushing a button, the infected computer is activated, and the viruses are transduced into infrasounds and low frequencies oscillations that mechanically resonate the visitor’s bones and skull by means of high-power skeletal resonance. While the viruses are spread inside the visitor’s body in the form of mechanical vibrations, the nature of the raw data they are composed of alters the rhythm of the body internal organs through resonance and acoustic beating. The techniques used in this work are completely safe. Please note however, that the work includes intense vibration induced mechanically to the whole body which may not be suitable for all kind of audiences.
The installation has been exhibited at Oddstream Festival, Honigcomplex, Nijemegen, NL, 2016 and Festival transmediale, Haus der Kulturen der Welt, Berlin, DE, 2014
Credits: Marco Donnarumma and Baptiste Caramiaux (Concept, composition & realisation), Margherita Pevere, Gitana Vasaityte (Technical support); Lab for Emerging Arts and Performance (LEAP), Art Hack Day – Curation & organisation and Festival transmediale – Commissioner.